Category: Products & Brands

  • NFTs and Art

    American artist Mike Winklemann, also known as Beeple, was auctioned as NFT on March 11, 2021, and was sold for $69 million. According to the auction house, he earned the sobriquet of the top three most valuable living artists, the other two being Jeff Koons and David Hockney. Beeple’s work — Everydays: The First 5000 Days — broke the world record of the most expensive NFT ever sold. It paved the way the global collectibles will be traded or acquired in time to come.

    NFT democratises art. Anybody can download the art, but the token belongs to only one person. It is a technological innovation.

    Digital art has been around for years. It is now that an effective monetisation is possible of such art. Sotheby’s introduced sales of NFTs at the beginning of this decade, and it has witnessed impressive sales.

    It should be noted that digital art and NFTs are not superior to traditional art. They are different. Many traditional artists are now creating NFTs. It is an opportunity. NFTs empower artists and protect their ownership, and make a viable secondary market for digital art. While creating NFTs, artists can frame rules regarding licensing, royalties and profit sharing.

    Many NFTs are minted so that the artist receives a percentage of the sale, each time it is sold.

    At Sotheby’s, NFTs can be attached to physical objects such as traditional paintings to enhance the transfer and proof of ownership and secure the authentication process of physical works.

    Every transfer or purchase of an NFT is recorded; it has also access to documentation of ownership history which is non-alterable.

    It is necessary to monitor the transactions continuously, and take advantage of the time stamped for the transaction in future.

    The creators benefit from NFT accounting. On an asset being sold, the original creator gets a percentage of the sale. The platform gets a small percentage and the current owner gets the remaining revenue. The whole thing has a potential for continuous revenue as the digital assets are bought and sold over time.

    NFTs are not governed by any specific regulation in India. Maybe, Indian Contract Act, Securities Contract Regulation Act can govern them. It is a high-risk asset, and the person who acquires it must have high risk tolerance. NFTs could also be treated as commodities.

  • Madhushala (Hindi) NFT

    Rhiti Entertainment runs as its part BeyondLife.club, a curated NFT platform. On November 3, 2021, it revealed most awaited NFT auction of Dr. Harivansh Rai Bachchan’s Madhushala (Hindi) NFT. It surged 1500 per cent as compared to its base price and is currently being sold for close to $480000 ( Rs.3.57crore). Madhushala (English) too attracted huge bids and is currently being bidded for $276000. You can keep your favourite author’s memorabilia or signature for times to come after paying the price. Madhushala has seen a phenomenal response, and so also the other Bachchan NFTs. Rhiti would like to launch NFTs of other stars too.

  • NFT Mystery

    Non-fungible tokens or NFTs have taken the financial world by storm. Essentially, an NFT is a piece of code (written on a blockchain). This code is associated with something — usually digital or collectible. It could be a photo, music, artwork, a screenshot of Facebook page or even a tweet. As this something is digital, it is easily reproducible.

    Imagine somebody creating a digital art work or music or something else. It is then associated with an NFT. A dog is being bathed by a Hollywood heroine . Or this is the first Facebook posting by Zuckerberg who founded Facebook. The next step is to sell the NFT, mostly in cryptocurrency, which too is recorded on a blockchain. NFT and crypto transaction blockchains are not necessarily the same.

    The NFT associated with blockchain entry is unique. It can be sold. Every time it is sold, there will be a blockchain entry of the transaction.

    People are ready to pay huge sums currently for the rights of owing blockchain entries. An NFT is thus basically worth whatever people are willing to pay. Will an NFT appreciate in value? Or is it just a passing fade?

    Is NFT a work of art? If it is, it differs from physical paintings of M.F. Husain. Digital art is easily reproducible. Is it a financial derivative, an option? An option has an underlying asset, say shares, with agreed valuation. An NFTs underlying is indistinguishable from any digital copy.

    We are reminded of Tulip mania in the 17th century. People bought tulip bulbs in anticipation of price rise. They paid extravagant prices in anticipation and appeared foolish. They feared that a greater fool may come along and pay even a higher price. It is pure speculation.

  • Snafu : AI-backed Music Label

    Snafu uses artificial intelligence (AI) to sift through several thousand songs each week. It uses a combination of neural networks for sentiment analysis, collaborative filtering and some other deep learning architecture. It has its offices in Los Angeles, Mumbai and Bogota. It was started in March, 2018 and has signed 50 artists across the globe. Raghav Meattle, a Mumbai-based singer-songwriter and Armaan Malik have been signed by Snafu.

    It focuses on unreleased music. It identifies talents and tries to market them. An artiste finds the song — collaborator process is slow and random. They blur everything and create a community of artistes and collaborators.

    A song writer may have a repertoire of songs. It is all put on a cloud. They would like to match the right song with the right artiste with the help of AI.

    Finance is an issue in emerging markets such as India. They will forcast the streaming potential of a song based on projected earning. That will facilitate the financing decision.

    Snafu tries to identify rough diamonds from millions of songs. AI has to find a needle from a haystack. They could source talents from social media. A song’s growth is monitored. Its buzz is examined. Its structure is studied. Algorithm ranks the songs on these parameters, and facilitates the prediction of its success.

    Snafu is taking on well-established music companies. Another issue — the shift from long-form of music to short form music listening. Hits emerge from short reels.

    Other companies such as Musilo, Singapore has developed Hit Potential Algorithm. Warner Music Group bring music piece and an unsigned talent together by using a repertoire tool called Sodatone.

  • Vape to Quit Smoking

    E-cigarettes are controversial. These can be used to quit smoking or could further aggravate addiction. The UK could be the first country in the world to opt for vaping to quit smoking. Thus e-cigarettes could be used as medicines. Other countries too are watching this experiment closely. Could prescription vaping have desirable impact on smokers? Could it have undesirable consequences?

    Smoking is injurious to health. E-cigarettes are considered less harmful than smoking tobacco. If these are made available through NHS, they will help smokers to quit the habit. The cost of smoking is much higher than the cost of vaping.

  • What is Crypto?

    Crypto is a digital asset secured by cryptography. It is difficult to counterfeit it or double-spend it. It is decentralised and distributed. It facililates peer-to-peer transaction of digital assets, with no intermediary.

    It is an alternative asset class. It runs on blockchains. It can run smart contracts, e.g. Bitcoin and Ether. It is essentially a virtual currency, the transactions of which are recorded on blockchain, making it irrefutable and immutable. A blockchain is akin to a public ledger.

    Bitcoins halving occurs once in four years. The most recent occurred in 2020. In every bitcoin halving, the mining reward is curtailed by half and at the same time rate at which new coins are released in circulation.

    Social media and Internet celebrities endorse cryptos. It therefore spreads across the world.

  • Games and AI

    In digital experience these days, AI plays a key role. In the field of gaming, AI plays a significant role. The more immersive a game is, the more is the use of AI. Even simpler games do have high adaptability. There are single player games where AI is everything. It is more responsive when you act stealthy. An enemy being taken is hidden from other bots so as to prevent detection. There are non-player characters called NPCs. These behave based on AI. The biggest publishers in the industry make AAA games with complexity.

    Massively multi-player online role-playing games (MMORPG) let you play against other players. There are infinite possibilities. The bots are AI-driven. These must be beaten. The bots can also strategise and do the retreat. In the popular shooting games, the bots are intentionally weak. In the first-person shooter (FPS) games, AI is not sophisticated. Bots shoot randomly when your presence is detected. In sophisticated FPS games, they are better marksmen. These do mapping fast if you have played previously.

    Bots are in-game characters controlled by the computer. Previously they used to work in a sequence. Later, the complexity increased.

    The use of AI and its potential in gaming is limited by the creativity of the developer. It is available in survival games, say stranded human being on a desolate island. AI works depending on the capability of the developer, AI can respond to a situation or it is adaptable.

  • Product Design and AI

    In product development, a critical component is engineering data science that makes available robust simulation, testing and field data sets. Simultaneously, there are rapid strides in the fields of Artificial Intelligence (AI) and Machine Learning (ML).

    In product design and engineering, the application of AI and ML lagged behind. The three-dimensional products require complex 3D CAD models, FEA meshes consisting of millions of elements, simulation of multiple physics and optimisation runs exploring multiple variants of a design. It generates a lot of data.

    CAE or computer-aided engineering is now augmented by AI. It enables the producers to discover insights and explore new solutions to design problems. It also achieves greater product innovation.

    Thus AI works in design generation, design exploration and design optimisation. There are automative repetitive tasks. ML here generates direct models for geometry creation and editing, mid-surface extraction, surface and mid-meshing, mesh quality correction. Simultaneously there is efficient assembly management and process guidance.

    Thus simulation technology is combined with design exploration and ML. It enables engineers to consider more design dimensions throughout the product development process. ML enables faster design convergence. It rejects low-potential designs early in the development process.

    Data analytics help manufacturers perform preventive and corrective actions on their equipment.

  • Metaverse

    Metaverse is a universe where the physical and digital worlds converge. In virtual reality, there are simulations. Metaverse exceeds these simulations tenfold. It is the next version of internet. It is constantly online and active, even when there are no logins. This is the virtual world that feels exactly like the real world. It is a parallel universe that has its own economy. Metaverse does not exist right now. It is expected to be an expansive network where people are created and explored. And these people are not in the same physical space as you are.

    Though it has yet to become a reality, many are obsessed with the idea.

  • Metamorphosis of IT Services

    Linus Torlvalds created a family open source operating systems kernels in September 1991. These are similar to Unix, an operating system for multi-user computing. Linux soon gained popularity with computer programmers as it was open source. Programmers wanted to write programmes independent of closed operating systems such as Windows, iOS, Android.

    Since 2004, Linux has been able to run on Windows-based Operating systems. It now also runs seamlessly on Macs and other hardware.

    Linus Torlvalds created a programming language called Git some years ago to overcome the difficulties of making Linux and Windows compatible. Both Linux and Git allow for a great deal of collaboration among programmers.

    Programmers would like to share the repositiories of computer code in Git. One such repository is GitHub, which was founded in 2008. It provides internet hosting for software development. The hub gathered millions of subscribers. Microsoft acquired it in 2018.

    A competing firm was GitLab. It was founded as a fully remote company, with no HQ and no real estate. All employees across the world had enough access to information. GitLab has over 2000 web pages forming its handbook. This handbook defines how the company operates.

    IT firms too are undergoing metamorphosis. Their platforms are being used for requisitioning and delivery of services. Software development cost is crashing as there are reusable code libraries, e.g. those available on GitHub and GitLab. Large amount of software development is done in open source.

    There were contracts of buying and selling software. The contracting costs are coming down. Off-shore services are now de rigueur at most organisations.

    In future, software services firms will act as platforms for buyers and sellers to collaborate. There could be offerings of Quality Control and the availability of programmer. It is akin to a marketplace model. The industry is likely to be disrupted by a player who provides most IT services. The repositories would come handy.