Brave New World : Metaverse

A connected digital world is envisaged in near future. It is a concept akin to Second Life, where people will create an online avatar of themselves and would live a second life in online space. Creators of second life have issues with metaverse, which they find too much controlled and ad-supported.

Metaverse relies on gaming as an essential component, whereas Second Life does not have games or points to play. It is just a community built by users.

There are activities which are considered odd in mainstream culture. These are welcome in the metaverse. Events, art, interactions and unique self-expression are common elements of metaverse. These are unique within Second Life. There would be mode for commerce too. Cryptos could be used here.

Second Life as a game is required to be run on a PC or laptop, and has not got a proper mobile app. It, therefore, has not become mainstream. It is a 2-D experience. The future lies in 3-D technology, making use of AR-VR. An iOS app has been developed that allows playing Second Life on mobile device, but it has not been built by Linden Labs, the parent firm.

Second Life provides ultimate escapism, where players forget about family and social lives. They build deep social and virtual sex connections. It is a matter of concern.

In metaverse, we share immersive experiences with other people who may not be physically together. It is a feeling of presence — you are right there. It is the climax of social technology. Every trend is being gamified. And VR is the favourite gaming technology, followed by AR and wearable gaming.

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